Tutorial Custom Rifle - Full Process
Tutorial Overview: Modeling, Unwrapping, Texturing, and Rendering a Custom Rifle with Horns
Duration: +14 Hours
Tutorial Contents:
Modeling: +8 hours of the modeling process in Blender. The modeling process is clearly explained, making it easy to follow. Begin by creating a proxy mesh for the rifle, sculpting edges to create a high-poly version. Subsequently, create a low-poly version, preparing it for the unwrapping phase.
Unwrapping & Texturing: +4 hours of unwrapping in Rizom UV and texturing in Substance Painter. Achieve the best quality with the udims workflow during the unwrapping phase. Efficiently create udims tiles in Rizom. Move on to texturing in Substance Painter after completing the unwrapping.
Rendering: In the rendering phase, utilize the real-time render engine Marmoset Toolbag. Import the model and textures, create materials using the textures, and set up lighting and camera for the final presentation.
Software Used:
- Blender
- Rizom UV
- Substance Painter
- Marmoset Toolbag
Skill Level: Intermediate
Prerequisite: Basic knowledge of the software used, including how to navigate and work with primary functions.
Important Notes:
- The final model and project files are not included with this product.
- All tutorial videos are unnarrated, meaning there are no voice-over videos or subtitles.
https://youtu.be/iNbzqXtUEvM