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Train Head - Full Tutorial

Tutorial Overview: Modeling, Unwrapping, and Texturing a Train Head from Zero to Completion

Duration: +17 Hours

Tutorial Contents:

Modeling: +10 hours of the modeling process in 3Ds Max. Begin by creating a proxy mesh using box modeling techniques. The primary objective is to progress to the final shape. Key techniques involve edit poly-functions and comprehending overall shape and form.

Unwrapping: +2 hours of unwrapping in Rizom UV. Proper UV mapping is crucial before entering the texturing phase. RizomLab is utilized in this section. Different techniques, such as udims and overlap, are employed for large objects like the train head to prevent low-quality resolution after texturing.

Texturing: +4 hours of texturing in Substance Painter. Transition to Substance Painter for the texturing process. Utilize the UV tiles option to manage materials for the udims method. With Substance Painter and UV tiles, paint and texture all tiles simultaneously.

Software Used:

  • 3Ds Max
  • Rizom UV
  • Substance Painter

Skill Level: Intermediate

Prerequisite: Basic knowledge of the software used, including how to navigate and work with primary functions.

Important Notes:

  • The final model and project files are not included with this product.
  • All tutorial videos are unnarrated, meaning there are no voice-over videos or subtitles.
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