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Motorcycle Tutorial Full process

Motorcycle Tutorial Full process

Tutorial Overview: Modeling, Unwrapping, Texturing, and Rendering a Futuristic Motorcycle

Duration: +30 Hours

Tutorial Contents:

Modeling: +23 hours dedicated to the modeling process of a futuristic motorcycle in 3ds Max. Utilizing a non-destructive workflow, this tutorial allows flexibility for users to follow along with any 3D package. The polygon modeling approach is emphasized for achieving outstanding results in hard surface modeling.

Unwrapping & Texturing: +5 hours of unwrapping in Rizom UV and texturing in Substance Painter. Each part undergoes careful consideration for the workflow. Starting with setting UVs using the udims method, the first texturing stage in Substance Painter is initiated. The tutorial employs shaders in 3ds Max, providing resources for use in the Corona engine.

Rendering: In the rendering phase, select the renowned Corona Renderer for 3ds Max. After setting up the lighting, import the model, textures, and masks created in Substance Painter, and then proceed to create materials in the Corona engine.

Software Used:

  • 3Ds Max
  • Corona Renderer
  • Rizom UV
  • Substance Painter

Skill Level: Intermediate

Prerequisite: Basic knowledge of the software used, including how to navigate and work with primary functions.

Important Notes:

  • The final model and project files are not included with this product.
  • All tutorial videos are unnarrated, meaning there are no voice-over videos or subtitles.

 

https://youtu.be/FocVBfJiY-U

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